Gender, Race, Sexuality and Social Justice
Gaming the System: Digital Media, Social Justice, and Video Games
3 credits
Emerging technology in the areas of digital affect theory, cyborg feminism, critical digital humanities, critical race studies, surveillance studies, and queer game studies.
Average
84.6%
Students
170
Sections
4
Grade distribution. <50: 0, 50-54: 2, 55-59: 1, 60-63: 0, 64-67: 1, 68-71: 3, 72-75: 7, 76-79: 4, 80-84: 43, 85-89: 39, 90-100: 57.
Historical Averages
2021–2025
Lowest section avg
78.1%
Highest section avg
89.9%
Terms offered
4
Some grade ranges were withheld by UBC to protect student privacy and are not shown above.
Grade data from ubc-pair-grade-data.
| Section | Activity | Status | Time | Instructor |
|---|---|---|---|---|
| 101 | Lecture | Waitlist | Mon 14:00-17:00 | Christopher Patterson |
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