History
History Through Video Games
3 credits
Exploration of global histories through video games and uses of video games for research by historians.
Average
81.9%
Students
140
Sections
1
Grade distribution. <50: 3, 50-54: 1, 55-59: 1, 60-63: 0, 64-67: 2, 68-71: 8, 72-75: 6, 76-79: 10, 80-84: 30, 85-89: 56, 90-100: 23.
Historical Averages
2024–2024
Lowest section avg
81.9%
Highest section avg
81.9%
Terms offered
1
Grade data from ubc-pair-grade-data.
| Section | Activity | Status | Time | Instructor |
|---|---|---|---|---|
| 951 | Lecture | Open | — | Shoufu Yin |
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