Computer Science
Computer Animation
3 credits
Motion in computer graphics for characters and their environments. Keyframing, inverse kinematics, particle systems, rigid body dynamics, contact and collision, controller-based active motion, motion capture.
Average
81.9%
Students
334
Sections
5
Grade distribution. <50: 2, 50-54: 0, 55-59: 2, 60-63: 13, 64-67: 11, 68-71: 16, 72-75: 25, 76-79: 33, 80-84: 58, 85-89: 82, 90-100: 81.
Historical Averages
2016–2025
Lowest section avg
79.1%
Highest section avg
85.2%
Terms offered
5
Some grade ranges were withheld by UBC to protect student privacy and are not shown above.
Grade data from ubc-pair-grade-data.
| Section | Activity | Status | Time | Instructor |
|---|---|---|---|---|
| 201 | Lecture | Open | Tue 12:30-14:00, Thu 12:30-14:00 | Dinesh Pai |
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