Computer Science
Video Game Programming
3 credits
Video game programming techniques and technologies, including rendering, animation, interaction, game AI, real-time software development for games; start-to-finish simple video-game design and implementation. [1.5–1.5-1]
Average
88.3%
Students
806
Sections
10
Grade distribution. <50: 6, 50-54: 0, 55-59: 2, 60-63: 1, 64-67: 7, 68-71: 13, 72-75: 20, 76-79: 45, 80-84: 99, 85-89: 160, 90-100: 435.
Historical Averages
2019–2025
Lowest section avg
84.9%
Highest section avg
94.3%
Terms offered
6
Some grade ranges were withheld by UBC to protect student privacy and are not shown above.
Grade data from ubc-pair-grade-data.
| Section | Activity | Status | Time | Instructor |
|---|---|---|---|---|
| 101 | Lecture | Open | Mon 15:00-17:00 | Chris Kerslake |
| T1A | Discussion | Open | Wed 16:00-17:00 | — |
| T1B | Discussion | Open | Wed 16:00-17:00 | — |
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